Minor Story ArcBreaking Knives


Mission Index

  1. Defeat all Knives in base (Knives of Artemis)
  2. Rescue Mnemosyne
  3. Defeat all Knives in base

Stop the Knives' assault

Arbiter Daos

I'm sure you're familiar with the group known as the Knives of Artemis. They are well-organized, as well as quite ruthless. Admirable. I find their efficiency most commendable, but their downfall is their overwhelming arrogance. It is as if their 'riot girl' mentality prevents them from backing down from any foe, even one they know they cannot beat. No doubt this is why they have chosen to take on Arachnos.

As we speak, an elite group of Knives is ransacking an Arachnos base. Go there, stop them, and find out what they seek.

The Knives of Artemis are cunning and skilled. Be wary.

Part 1: Defeat all Knives in base
Arachnos Base @ Grandville (Knives of Artemis)

You hear almost nothing as you enter the base. The Knives work quickly, and stealthily.

Objective: When you defeated Livia, she snarled, 'You cannot save Moira. Arachnos may shelter her for now, but we will keep coming for her!'

ClueSister Livia's story

When you defeated Sister Livia, she snarled, 'You cannot save Moira. Arachnos may shelter her for now, but we will keep coming for her!'

Mission Complete: You defeated the Knives of Artemis and learned the name of their quarry.

Arbiter Daos

The Knives are looking for an Arachnos operative named Moira? I know no one by that name. I'll have to do some digging to find out who they're looking for.

Rescue Mnemosyne

Arbiter Daos

I've done the research, and I believe I know who the Knives of Artemis were seeking. The woman in question was once known as Moira, but once she joined the ranks of the Fortunatas, she took up the name Mnemosyne. I know the Knives of Artemis often resent seeing their members leave the fold; it may well be that they wish revenge against Mnemosyne. Unfortunately, the lady's psychic abilities put her in touch with ancestral memories dating back thousands of years. Quite valuable, as you can imagine. I do not intend to let Mnemosyne be taken without a fight.

You will go to the Arachnos base where Mnemosyne is stationed, and extract her for her own safety. We can't be sure that the Knives did not already learn her whereabouts.

Part 2: Rescue Mnemosyne (Rescue Mnemosyne, Lead Mnemosyne out)
Arachnos Base @ Grandville

The inner life of a Fortunata is difficult to speculate on. Does Mnemosyne feel any fear of her erstwhile sisters? It's hard to say.

Mission Complete: You rescued Mnemosyne!

Arbiter Daos

You recovered Mnemosyne. Well done. I will see that she gets to safety. Now, Dread Tomax, we must punish the Knives for their foolish assault.

Exact vengeance against the Knives

Arbiter Daos

The Knives of Artemis made a grave mistake when they decided to come after an Arachnos Fortunata. Now, note, Dread Tomax: my emotions are not involved in this conflict in any way. Emotions only get in the way of absolute virtues such as loyalty, honor, and obedience. If I allowed myself to feel something for the Fortunata Mnemosyne, or for the now doomed Knives of Artemis, it is possible -- just possible -- that I might waver in my service to Arachnos. But, I do not. I will exact vengeance against the Knives not out of anger, but because I know that vengeance is the only possible response to their effrontery.

I have located the Knives' base of operations. You will go there and destroy every last one of them. Arachnos has no choice in this matter; it is the only thing we can do.

The Knives of Artemis can be quite deadly. Take this Arachnos Power Shield to aid you.

Part 3: Defeat all Knives in base
Warehouse @ Grandville

Arbiter Daos' methods are brutal, but effective. This attack should help spread the word that Arachnos is not to be messed with.

Mission Complete: You have defeated this entire cell of Knives.

Arbiter Daos

You did the deed, Dread Tomax. You eliminated Knives who were brave enough to stand against Arachnos. By doing this, you have put fear into the world. That fear will spread and grow, touching everyone in the Rogue Isles, and soon, everyone in Paragon City. They will know that opposing Arachnos carries terrible consequences, and thus, they will bow to our might.

Souvenir: Sister Isis' goggles

You kept these goggles after you defeated Sister Isis, the leader of a Knives of Artemis cell. They're a reminder of the adventure you like to call:

Breaking Knives

It all began when Arbiter Daos learned of a group of Knives attacking an Arachnos base. They were there looking for information, but beyond that, you didn't know their purpose. You eliminated the Knives and learned that they were seeking the whereabouts of an Arachnos operative they referred to as Moira.

Arbiter Daos knew of no Moira, but a bit of digging revealed that a Fortunata called Mnemosyne had previously gone by that name. She had been a Knife of Artemis before joining Arachnos, and now it seemed that the Knives wanted revenge for her defection. You went to Mnemosyne's base and escorted her out for her own safety, dodging attacks from the Knives as you went.

Then, it was time for revenge. Arbiter Daos knew that an attack against Arachnos would have to be met with sudden, brutal, and unrelenting force. That force was you. You eliminated an entire Knife cell, spreading word of your power, and that of Arachnos.

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