Task ForceThe Saga of Lanaru

Summary

Mission Index

  1. Defeat all Rularuu in first cave (Nemesis,Rikti,Soldiers of Rularuu,Praetorians)
  2. Defeat all Rularuu in second cave
  3. Defeat all Rularuu in third cave
  4. Defeat Malaise and activate key
  5. Defeat Mother Mayhem and activate key
  6. Defeat Nemesis Army and activate key
  7. Defeat Nemesis and activate key
  8. Defeat Rikti and activate Key of Fury
  9. Defeat Rikti and activate Key of Destruction
  10. Find Key of Destruction
  11. Speak with Azuria
  12. Find Key of Madness
  13. Speak with Azuria
  14. Defeat Baphomet and get Key
  15. Use key on Monument of Madness
  16. Use key on Monument of Destruction
  17. Use key on Monument of Anger
  18. Use key on Monument of Torment
  19. Use key on Monument of Fury
  20. Use key on Monument of Hatred
  21. Use key on Monument of Malice
  22. Defeat Lanaru the Mad

Notable Foes

  • Mission #4: Malaise, Arch-Villain (Praetorians)
  • Mission #5: Mother Mayhem, Arch-Villain (Praetorians)
  • Mission #7: Nemesis?, Arch-Villain (Nemesis)
  • Mission #14: Baphomet, Arch-Villain (Circle of Thorns)
  • Mission #22: Lanaru the Mad, Arch-Villain (Soldiers of Rularuu)

Badges:
Slayer of Madness
You defeated the being known as Lanaru the Mad, sparing the people of the Shadow Shard from total destruction.
More Info: City Information Terminal

Agree to form a task force

Faathim the Kind

I am Faathim, called Faathim the Kind. You are beings of great power, both potent in might and dedicated to protection of the defenseless. I have watched your battles, and I have watched your triumphs, and I have come to think that you may be the ones who can stop a great destruction. The Madness that broke the world is gaining power beyond imagining, and may soon break the world once more. Or worse.

Go noa, and fall upon the armies of the Rularuu. Destroy all of them within the three caverns I have located for you, and then return to me.

There may be more to find within those caves than the Armies of Rularuu. I will say no more for now.

For this great task, I will give unto you a great name. Task Force Riktasi you shall be called. Do this name honour, fot it isa ll that remains of civilization long passed into memory.

Part 1: Defeat all Rularuu in first cave
Tunnels @ The Chantry (Nemesis,Rikti,Soldiers of Rularuu,Praetorians)

You have entered the first of 3 caverns filled with Rularuu Faathim spoke to you about.

Mission Complete: You have cleared out the first cavern.

Part 2: Defeat all Rularuu in second cave
Tunnels @ The Chantry

You have entered the second of the 3 caverns filled with Rularuu Faathim spoke to you about.

Mission Complete: You have cleared out the second cavern.

Part 3: Defeat all Rularuu in third cave (4 unknown captives)
Tunnels @ The Chantry

You have entered the second of the 3 caverns filled with Rularuu Faathim spoke to you about.

Mission Complete: You have cleared out the third cavern and found some interesting information.

ClueA lost Nemesis soldier

After you rescued him from the Rularuu, a Nemesis soldier told you his story:

'We were working for Lord Nemesis on one of his great plans. Something about some crazy god-like thing up in a big sky-fortress that Lord Nemesis wanted to control. But then, these two people came. They looked like those heroes, Sister Psyche and Malaise, but they called themselves Praetorians. Next thing we know, they'd used some kind of mental powers on us, and we did anything they said. Even fought against Lord Nemesis.'

'Then we were fighting the Rularuu, and they took some of us. I'm lucky to still be alive.'

I'll go quietly to jail. I haven't got any fight left in me.

Faathim the Kind

I greet you as Faathim, called Faathim the Kind.

You have done well, Task Force Riktasi. Rularuu's eyes are blinded now to our movements, and we are free to act. However, the tale you learned from the captive members of the Brass-hearted army worrry me greatly. If the Prince of Brass is involved, and is these 'Praetorians' are involved, then the situation may be more dire than I feared.


Battle Malaise and activate the Key of Anger

Faathim the Kind

Rularuu's forces are now oblivious to your movements, but this is not now the time to begin the task. There is much that must be done, first. Other forces seek to control the master of the Storm Palace, and they cannot be allowed to do so. you have already learned of 2 such forces, the Nemesis Army and the Praetorians. These threats must be dealt with first.

The Praetorians called Malaise and Mother Mayhem have taken control of two caverns around the Storm Palace. There, they have taken control of two sets of key stones. Should they gain control of all six, they will gain access to the Storm Palace. This cannot be allowed. Defeat them all, and activate the keys yourself. I will tell you how.

You shall travel along the path of madness, and then find your way to the floating island called the Lock of Anger. There, Malaise seeks to control and unlock the Key of Anger. Defeat him and all of the mind controller thralls in his power.

To activate the Keys in each lock, you will need to have 4 of your number activate the keystones at once. When that is done, you shall gain the key for that lock. There are seven such keys that are needed to open the gates of the Storm Palace. The first two are now before you.

Part 4: Defeat Malaise and activate key (4 keys to simultaneously activate)
Tunnels @ The Storm Palace

Everything in this cavern feels wrong. it must be the presence of Malaise, the Praetorian.

Objective: The Key of Anger forms before you, as words swirl into focus on the surface of the keystone.

ClueVerse of Anger

You found these words engraven upon monuments around the Storm Palace. the ancient script shifted before your eyes to a language you could understand. It read:

'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'

ClueKey of Anger

This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unrelenting anger locked within it.

MalaiseMalaise [Arch-Villain]
On Praetorian Earth the villain Malaise was never counseled by Sister Psyche, instead he was one of the 'patients' at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favourite.

Mission Complete: You defeated Malaise and got the Key of Anger.

Part 5: Defeat Mother Mayhem and activate key (4 keys to simultaneously activate)
Tunnels @ The Storm Palace

Te pulsing psychic fury of Mother Mayhem echoes in your brain.

Objective: The Key of Malice forms before you, as words swirl into focus on the surface of the keystone.

ClueVerse of Malice

You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And then Kindness entered the Storm Palace to give warning, And Kindness said that Rularuu would re-assert control, And Kindness retreated then in horror, For now lanaru saw method to halt their master.'

ClueKey of Malice

This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel absolute malice locked within it.

Mother MayhemMother Mayhem [Arch-Villain]
This twisted psion is Tyrants closest advisor and possibly his biggest threat as well. She is organized and has large numbers of minions she has driven to her particular brand of insanity in her special asylums.

Mission Complete: You defeated Mother mayhem and got the Key of Malice.

Faathim the Kind

I greet you as Faathim, called Faathim the Kind.

The Praetorians' threat has been quelled, but the threat of the Nemesis Army grows. You will next have to face their forces to gain control of the Key of Torment and the Key of Hatred.


Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred

Faathim the Kind

The Army of the Prince of Brass seek dominion over the power of the Storm Palace's master. They cannot be allowed to gain it. Already they have gained control of 2 sets of keystones. They must be defeated before they can activate them, or worse, before their keystones fall into the possession of another group. I charge you with this task. Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred.

You will have to face two great forces of the Nemesis Army. The first such host will be within the Lock of Torment.

Part 6: Defeat Nemesis Army and activate key (4 keys to simultaneously activate)
Tunnels @ The Storm Palace

Shouted orders echo down the corridors of these caverns.

Objective: The Key of Torment forms before you, as words swirl into focus on the surface of the keystone.

ClueVerse of Torment

You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'

Mission Complete: You defeated the Nemesis Army and recovered the Key of Torment.

Part 7: Defeat Nemesis and activate key (4 keys to simultaneously activate)
Tunnels @ The Storm Palace

Somewhere down these caverns, the Nemesis Army plans their attack.

Objective: The Key of Hatred forms before you, as words swirl into focus on the surface of the keystone.

ClueVerse of Hatred

You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

And Lanaruu felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'

ClueKey of Hatred

This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unreasoning hatred locked within it.

Nemesis?Nemesis? [Arch-Villain]
Nemesis has had over 100 years to perfect his armour and his combat skills. He is a formidable, and wily, opponent.

Mission Complete: You defeated Nemesis and got the Key of Hatred.

Faathim the Kind

I greet you as Fatthim, called Faathim the Kind.

You have done well, and crused the threat of the Prince of Brass. However, the creatures you encountered, these Rikti. I know of them. They came here in years past, and sought to gain the favour of Rularuu. They think that the Ravager will help them to re-open the gates to their world, should they help Rularuu against his enemies.

They are wrong. Rularuu knows no allies but Rularuu. In their ignorance, these Rikti could present a great threat.


Recover keys before Rikti can activate them

Faathim the Kind

The Rikti are difficult to locate. Their minds are at once human and alien. I have found them, but it is nearly too late. The Rikti's alien circles of thought have nearly unlocked one of the keys in their possession. But I sense great turmoil amongst them, and that something is terribly wrong with the other keys. You must hurry.

The Rikti control the caverns in the Lock of Fury and the Lock of Destruction. There is another presence in the Lock of Destruction, that worries me, but the Rikti will have the Ke of Fury soon. You must strike there first.

Part 8: Defeat Rikti and activate Key of Fury (4 keys to simultaneously activate)
Tunnels @ The Storm Palace

These caverns are silent, save for the faint hum of alien machinery.

Objective: The Key of Fury forms before you, as words swirl into focus on the surface of the keystone.

ClueVerse of Fury

You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And Lanaruu toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'

ClueKey of Fury

This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel primal emotions of fury locked within it.

Mission Complete: You defeated the Rikti and recovered the Key of Fury, but there's no time to lose in getting to the Key of Destruction!

Part 9: Defeat Rikti and activate Key of Destruction (4 Keystones?)
Tunnels @ The Storm Palace

The faint hum of Rikti machinery is almost drowned out by the sounds of violence from somewhere ahead.

Objective: The Key of Destruction forms before you, as words swirl into focus on the surface of the keystone.

ClueMissing Key: Destruction

You've found that the Keystones that together create the key of Destruction have been taken, apparently by the mysterious Malta Group.

Mission Complete: You fought the Rikti and the Malta group, but found that the Key of Destruction has been taken!

Faathim the Kind

I greet you as Faathim, called Faathim the Kind.

You have fought wel, but the capture of the Key of Destruction by the Malta grup is worrisome. it explains the strange shifts I have felt, but I am not gladdened by this answer. The Key of Destruction, and I believe also the Key of Madness have both been taken back to your world. If they are allowed to remain in the hands of the wicked, they could cause untold calamity.


Recover the key of Destruction from the Malta Group

Faathim the Kind

Two of the Keys to the Storm Palace are now on your world. They must be found and recovered before they can be used. The Malta group has already extracted the key, though I do not know how they would accomplish this thing.

The Key of Madness is still hidden from me. I have sent messages to mystics of your world through dreams. Seek out Azuria once you have recovered the Key of Destruction. She may have learned the location of the last key by then.

The danger is great. The Minds of the Malta Group are clouded with their desire for power and control. I fear that something is using them to it's own advantage, and could wreck havoc upon us all.

Part 10: Find Key of Destruction (Key of Destruction)
Laboratory @ Founders' Falls

The shadows of Oranbega press in all around you.

Objective: You have recovered the Key of Destruction. As you hold it, words form before you.

ClueVerse of Destruction

You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And Lanaruu rose again into the air,
And Lanaruu broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaruu would gain might with each failed attack.'

ClueKey of Destruction

This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel a strong desire for destruction locked within it.

Mission Complete: You retrieved the key of Destruction from the Malta Group, and found out who was advising Malta's operations.

Part 11: Speak with Azuria
Delivery @ Atlas Park
Azuria

You would be the ones workin as Task Force Riktasi now, right? I knew you were coming. I was told in a dream by the being called Faathim the Kind that you would be coming, and that I should help you. Faathim explained what was at stake.

From what you saw, it looks like the Circle of Thorns used the Malta group to take two of these 'keys', by possessing one or more of their scientists. now we just need to find this last key, but I think I have goodnews. Peter Steimitz just called to tell me that he felt the Circle preparing some great ritual deep in Oranbega. And Dr Cheng has confirmed the location, so I think it's a good bet. I'll give you the location. Good luck.

Sometimes even I get surprised by the things I forsee or the entities that seek me out. I believe that this Faathim you're working with may not be telling the full truth. If the power of Rularuu is as great as I fear, then Faathim may be hiding hust how dangerous this situation actually is.

But I can not imagine why.

Part 12: Find Key of Madness (Key of Madness)
Oranbega @ Founders' Falls

The shadows of Oranbega press in all around you.

Objective: The Key of Madness isn't here!

Mission Complete: The Key of Madness may be missing, but you have a clue where to find it.

Part 13: Speak with Azuria
Delivery @ Atlas Park
Azuria

Task Force Riktasi! I saw everything in a vision, but was too late to help. Peter, Dr. Cheng, and Cadao Kestrel have all reported a great and evil power now growing in one of the old cemetaries outside the city. I think this is where the Circle plans on activating the Key of Madness. If it is as I fear, they will attempt to use it as a bridge to draw a great and terrible power to Earth, then bind it for their own use. The city has set up an emergency force-field to contain the threat, but unless they are stopped, it could be the end of the world.

To foil the Circle's plot, you will need to activate the keystones before they can, and destroy the great demon Baphomet that they have summoned to battle and entrap this terrible power. I wish you the best of luck, Task Force Riktasi.

I remember back when you all first started. To think that the fate of the world now rests on your shoulders. You have all made this city so proud. I thank you.

Part 14: Defeat Baphomet and get Key (4 keys to simultaneously activate, Defeat Baphomet)
Instanced Outdoor [Graveyard] @ Abandoned Graveyard

The gloom of this old graveyard is tinted with an unearthy reddish light.

Objective: You have defeated Baphomet, spoiling the Circle's trap!

Objective: The Key of Madness forms before you, as words swirl into focus on the surface of the keystone.

ClueVerse of Madness

You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu when he came,
For reason was only a shadow in Lanaru's mind.'

ClueKey of Madness

This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel agonizedd torment locked within it.

BaphometBaphomet [Arch-Villain]
The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own internal fire.

Mission Complete: You retrieved the Key of Madness from the Circle of Thorns.

Faathim the Kind

I greet you once more as Faathim, called Faathim the Kind. You have in your possession all seven of the keys that will open the way to the Storm Palace, the throne of lanaru the Mad. Before you go to face his power, listen a moment. You have also gathered the parts of a tale. The tale you found is true, and in it's full form reads as thus:

'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'

And Lanaruu felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'

'And Lanaruu toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'

'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'

'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu in battle,
For reason was only a shadow in Lanaru's mind.'

'And then Kindness entered the Storm Palace to give warning,
And Kindness said that Rularuu would re-assert control,
And Kindness retreated then in horror,
For now lanaru saw method to halt their master.'

'And Lanaru rose again into the air,
And Lanaru broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaru would gain might with each failed attack.'

Now you know the land and sky of the Storm Palace. now you know how Lanaru became Lanaru the Mad, and how he broke the world. Now you must prepare to face his power, before he breaks the world once more.


Use the keys on each monument and then face Lanaru the Mad

Faathim the Kind

Now comes the end. You must travel to the Storm Palace, and use the keys on each of the monuments. When that is done, the way to the Storm Palace shall be opened, and it shall be time for you to confront Lanaru the Mad.

There is little time. Lanaru has felt the threats arrayed against him, and even now is preparing to lash out in anger. If he should do so, it could break the world again or worse. It could re-forge the world, and bring the full power of Rularuu down upon us all. This cannot be allowed to happen.

It is time. You have done more than any could have oped. Fight well, Task Force Riktasi. May victory be yours.

Part 15: Use key on Monument of Madness
Visit Location @ The Storm Palace

Mission Complete: You insert the key of Madness into the monument, and hear a great rumbling in the distance.

Part 16: Use key on Monument of Destruction
Visit Location @ The Storm Palace

Mission Complete: You can understand some of the wording on the strange monument.

Part 17: Use key on Monument of Anger
Visit Location @ The Storm Palace

Mission Complete: You can understand some of the wording on the strange monument.

Part 18: Use key on Monument of Torment
@ The Storm Palace

Mission Complete: You can understand some of the wording on the strange monument.

Part 19: Use key on Monument of Fury
Visit Location @ The Storm Palace

Mission Complete: You can understand some of the wording on the strange monument.

Part 20: Use key on Monument of Hatred
Visit Location @ The Storm Palace

Mission Complete: You can understand some of the wording on the strange monument.

Part 21: Use key on Monument of Malice
Visit Location @ The Storm Palace

Mission Complete: You can understand some of the wording on the strange monument.

Part 22: Defeat Lanaru the Mad (Defeat Lanaru the Mad)
The Storm Palace @ The Storm Palace

Crackling energy courses through the very air. You stand at the corner of the Storm Palace before Lanaru the Mad.

Objective: You feel the tempest of energy shift with the destruction of Lanaru the Mad

Lanaru the MadLanaru the Mad [Arch-Villain]
The demented consciousness of Lanaru the Mad is so twisted by rage that it has wrenched itself free of Rularuu. His psychic instability has manifested as a permanent storm that surrounds his castle and himself.

Mission Complete: You have defeated Lanaru the Mad within the Storm Palace.

Slayer of Madness
Awarded for completing the final mission of the Task Force.
Faathim the Kind

I greet you as Faathim, called Faathim the Kind. Lanaru has fallen before you, and I feel sorrow. Though he was mad and violent, he was as my brother, and as myself. he will re-form...
He will return in strength...
For he is of Rularuu.
And while Rularuu is, we are, forever.

But do not despair. Through your actions the threat is gone for now, and the peoples of the shard can live, and the Ravager is kept from us.

Lanaru rose up and broke the world, and in doing so he made this place safe for a time. Soon Rularu's power may return, but it is my hope that might like yours will be ready to face the Ravager should he come again.



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