Minor Story ArcThe Horror of War


Mission Index

  1. Bring in Nemesis Defector
  2. Meet with Longbow
  3. Investigate Nemesis Base
  4. Get the News Out!
  5. Get the General's intelligence
  6. Save the World

Notable Foes

  • Mission #3: Manticore Automaton, Elite Boss (Freedom Phalanx)
  • Mission #3: Positron Automaton, Elite Boss (Freedom Phalanx)
  • Mission #4: Silver Mantis, Arch-Villain (Arachnos)
  • Mission #6: Nemesis, Arch-Villain (Nemesis)
  • Mission #6: Lord of War: Hro'Dtohz, Arch-Villain (Rikti)

Bring in Nemesis Defector

Dark Watcher

Let's cut to the chase, Red Tomax. This is big. An officer of the Nemesis Army has contacted us. He says he wants to defect. He also said that he wanted to talk to you specifically. Knowing Nemesis, this could be a trap, but it's too good an opportunity to pass up. I want you to bring the defector in.

The defector's name is Captain Sherman. He wants out, and that's very interesting. The Nemesis Army rarely has any defectors, so it's almost too unlikely to be a trap. In either case, I doubt they'll be willing to let him go easily. Get Sherman to safety, then we may be able to find out more.

Part 1: Bring in Nemesis Defector (Lead Capt. Sherman out)
Abandoned warehouse @ Rikti War Zone

There have been few defections from the Nemesis Army. Or at least, very few successful ones.

Mission Complete: You have rescued the Nemesis Defector.

Clue'It was ... Nemesis!'

With his dying breath, Captain Sherman tried to tell you the explosive information that had caused his defection.

'Nemesis... It was all him. The war, the lies... The truth is at the Shadow Shard base. Take the coordinates. Learn the truth. The whole war, started by Nemesis! The Rikti were his dupes... It was... Nemesis!
I was Nemesis...

As the life left him, he handed you a bloodied piece of parchment with a set of dimensional coordinates and one word: 'Proof!'

Mission Failed: Though Captain Sherman fell in battle, he still delivered the information that had caused him to defect with his dying words.

Dark Watcher

Captain Sherman has confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful people. When I learned about the invasion I couldn't believe until I saw it myself. Any people can be manipulated, and Nemesis is a master of it. In retrospect, it's obvious, but we still need to convince others, and find the proof.

On mission failure:

Captain Sherman's fate was unfortunate, but his last words confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful people. When I learned about the invasion I couldn't believe until I saw it myself. Any people can be manipulated, and Nemesis is a master of it. In retrospect, it's obvious, but we still need to convince others, and find the proof.

Meet with Longbow

Dark Watcher

Before we can act on Captain Sherman's information, we need a clear corridor. I've re-opened talks with Longbow. We need thier help to boost our portal's signal if we're going to investigate that Nemesis Army base in the Shadow Shard. They're willing to meet with one of us to hear what we have to say, and I'd like you to be the one to talk to them.

I know you probably don't have a great relationship with Captain Dietrich, but at least she knows you're one of our best. Lt. Sefu Tendaji should be there, too. He's been friendly to us in the past. He might be able to help win her over to our side.

Part 2: Meet with Longbow (Find Lt. Tendaji, Find Capt. Dietrich, Defeat Nemesis Army)
Longbow Base @ Rikti War Zone

This isn't the kind of reception you expected! The base in under attack from the Nemesis Army!

Objective: You found all that is left of Lt. Sefu Tendaji.

ClueThe Sword Gets Things Done

When you found the remains of Lt. Sefu Tendaji, Captain Wilhelmina Dietrich's iron-hard shell cracked.

'Sefu? This... This is impossible! He was my right hand, my, my... He was my best friend. He can't be dead. He can't be!

He was such a good man, always hopeful, always upbeat. He'd always chide me for being so stern. He saw the best in people. I needed that. I needed...

His wife thought we were having an affair, you know. We weren't, he never would have done something like that. But to the Nemesis Army, he was just...

If Vanguard needs our help to investigate this base in the Shadow Shard, you will have it. I'll get it done. That's what his name meant: 'Sefu Tendaji', 'The Sword Gets Things Done'. And when you reach that base, I want you to find that information, and I want you to show every one of those steampunk fanatics what that means.'

As the body fades away through the city's teleportation network, a grim determination sets itself on Captain Dietrich's face. The Nemesis Army has no idea of the retribution they are about to receive.

Mission Complete: You have done all that you can here.

Dark Watcher

I'm sorry to hear about Lt. Tendaji, but we have to concentrate on what we can do right now. Captain Dietrich was true to her word and Portal Corp has sent over scientists and technicians. Our base portal will be ready for you soon. Then we'll get the proof we need.

Investigate Nemesis Base

Dark Watcher

Those Portal Coporation technicians work fast. The portal is ready to send you into the Shadow Shard. It's time to learn if Captain Sherman was telling the truth. I recommend bringing some allies along. This one could get difficult.

There may be more than one way to find the information you're looking for, so keep your eyes open. All you will need is one solid piece of proof or evidence, but get more if you can find it. Of course, with all that the Nemesis Army has done recently, you may want to take your time. That's fine. Just don't imperil the mission.

Part 3: Investigate Nemesis Base (Search the Safe, 2 Collect automaton remains, Find Mission Exit)
Instanced Outdoor [Shadow Shard] @ Rikti War Zone

The strange energies of the Shadow Shard are going to cause some problems. You'll have to make your was back here to escape once you're done.

Objective: You destroy the imposter automaton, and gather it's remains as proof of Captain Sherman's words.

ClueImposter's remains

These are the remains of the Nemesis-built Manticore Imposter Automaton. It shows signs of wear, but is still a convincing copy. This would have fooled the Rikti easily, convincing them that they were under attack by aliens from another world. An attack so severe that they'd have to retaliate with overwhelming force. Though parts of its memory core are missing, deep inside are the details of its attacks, physical evidence that Nemesis started the Rikti war as part of his mad schemes.

Objective: Alarms sound. Maybe interrupting the troop review wasn't such a good idea...

Objective: You found vital Nemesis Army documents.

ClueThe Nemesis Plan

These triplicated documents are written on heavy parchment by a bold, mechanical hand. Though they're written in code, in an odd oversight, the dozens of draftsman-like drawings scattered through them tell the whole story. From the drawings, you can see it all laid out: plans for dimensional exploration that lead Nemesis to find the Rikti homeworld, the first schematics of the Freedom Phalanx automatons, and force deployments for using the imposters to attack the Rikti homeworld in a wave of terror. Even his projections for the points the Rikti would-be counter-attack, and Nemesis Army rallying points. This is a comprehensive plan that lays out the suffering of two worlds in precise text and line drawings. It may be the single most monstrous thing you've ever seen, and that's even before it's been fully decoded.

Manticore AutomatonManticore Automaton [Elite Boss]
Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and pyhsical pursuits, but excelled in archery. When he turne d18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hand of a German villain called Protean. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.
Positron AutomatonPositron Automaton [Elite Boss]
Dr. Raymond Keyes developed a high tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terribe cost. Due to injuries he sustained at that time, he lost full control of his powers. Now, to protect other from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.

Mission Complete: You have the evidence you need to prove Nemesis' involvement in the Rikti War.

Dark Watcher

I wouldn't have hoped for this much, but I'll take it. We'll talk to our Traditionalist allies and get all the corroborating evidence. And then we're going to get the truth out.

Spread the news in the Rogue Isles

Dark Watcher

We're getting the truth about the Rikti War out any way possible. Incandescent is using every resource of the Herald Division and Dietrich has taken it to the Longbow brass. They're disseminating it all over the city and the country through Freedom Corps. The Nemesis Army is attempting to suppress the information, by any means necessary. One place where they may succeed is in the Rogue Isles. It's tough enough to get any information out through the layers of Arachnos control, but now there's a wave of Nemesis attacks on news agencies and reporters. The people of the Rogue Isles deserve to know the truth and I want you to help make sure they learn it.

You're going to the WSPDR building. The Nemesis Army has cut the main power, but WSPDR has set up 4 back-up generators. You've got to make sure that at least 1 generator survives. We have a few people on the scene to help you, but Arachnos has mobilized against what they see as a Nemesis Army invasion, so it's going to get difficult. Your objectives are to protect at least 1 generator, rescue Amanda Vines, WSPDR's star reporter, and take out the leader of the Arachnos forces. That should give WSPDR enough time and power to transmit.

It might be a good idea to have allies along on this one. Just my advice.

Part 4: Get the News Out! (Rescue Amanda Vines, 4 Generators, Defeat Silver Mantis)
Instanced Outdoor [Cap au Diable] @ Rikti War Zone

The brave reporters of WSPDR are desperately trying to stay on the air despite being caught between the Nemesis Army and Arachnos.

Objective: You defeated Silver Mantis.

Silver MantisSilver Mantis [Arch-Villain]
Tamura Shirai is fascinated with the smooth, sleek feel of metal. Funding the augmentation of her body to pure metal was an expensive proposition, however, so she turned to crime. During one of her robberies she encountered Black Scorpian, on a job for Lord Recluse. Tamara realized an opportunity when she saw it, and rather then fighting with Arachnos over the ill-goten loot, formed an alliance that has lasted to this day.

Mission Complete: WSPDR is broadcasting the truth to the Rogue Isles!

Mission Failed: You were unable to protect the generators. WSPDR has gone off the air.

Dark Watcher

I hate to feel like I'm helping Recluse, but it's important that as many people know the truth about Nemesis' involvement in starting the Rikti War as possible. You did excellent work under difficult conditions. But it's not over yet.

On mission failure:

It's unfortunate that the Nemesis Army was able to suppress WSPDR's transmission, but there are many in the Rogue Isles who know the truth. We'll have to rely on the underground and word-of-mouth to get it out to the average citizen, but you can be sure the elites of Arachnos will know. It's a start, at least.

Retrieve the General's intel and assist in her defection

Dark Watcher

We knew that this news would have an impact on the Rikti, but we didn't realize how much of an impact. Our allies in the Traditionalist faction are nearly suicidal. We have psychics riding their mental network trying to keep them calm. We're getting reports of violent purges among the Restructurists, however. A lot of them were humans who bought the Rikti story that they were attacked first. But the most surprising news has come out of the Rikti from their homeworld military. One of their generals has decided that she can no longer pursue this war, and has contacted us about sanctuary for her and her troops. The Rikti military won't take a desertion like this well. We're going to need someone of your prowess to make sure this happens.

The General is named Bu'Dekka. She's fresh from the Rikti homeworld, and high up in their chain of command. If she and her troops are willing to give up the fight because they found out the truth about the war, it tells us a lot about the state of things both here and on the Rikti homeworld. Your goal is to meet up with General Bu'Dekka and attempt to aid in her defection.

She carries with her crucial information regarding the Rikti homeworld. We need that information. I dare say it is more important than the General herself. The Rikti will surely send troops after her in an attempt to stop her. Good luck.

Part 5: Get the General's intelligence (Find General Bu'Dekka, Survive pursuit waves)
Instanced Outdoor [Rikti War Zone] @ Rikti War Zone

Bu'Dekka and her troops have made it to Point Du Hoc on their own, but now they'll need your help.

Objective: You have defeated Pursuit Soldier Jya'Zon

Objective: You've defeated Pursuit Priest Zhi'Pyo

Objective: You've defeated the Executioner

Objective: You've defeated General Bu'Dekka's pursuers.

Mission Complete: You have defeated all of General Bu'Dekka's pursuers.

Clue'In the Ashes of your World'

As you fought beside her, General Bu'Dekka of the Rikti Homeworld told you some vital information.

'Patience: Requested. Engaging: Mark III Translator:

Ah! The Mark 3 really is much better than the old Mark 2! I can actually understand your barbarous, yet childishly endearing causality statements. Maybe if we'd worked on these before we built the giant fleet of death ships, things would have been different! But that's Hro'Dtohz for you. He's a military genius, but he thinks everything is a military problem. It made him a very boring date.

Anyway, Hro'Dtohz has heard the truth about this war, but he refuses to accept it. If the homeworld learns the truth, it would turn him from a war hero into a war criminal, and he'd have to face all that he's done. So he's planning on one last massive push. They're going to stabilize the conduit and expand it. Hro'Dtohz plans to bring enough troops across to wipe out everything on this Earth. Then the truth can lie forgotten in the ashes of your world.'

Dark Watcher

Bu'Dekka and her troops are being debriefed and cared for in a hidden location. The information they brought is vitally important, and coincides with energy readings we've been getting from the cavern beneath the Rikti ship. We believe that Hro'Dtohz is about to open and expand the conduit between our world and the Rikti Homeworld to bring through vast numbers of troops. And we're going to have to stop him.

Stop Hro'Dtohz and save the world

Dark Watcher

It's time to save the world, Red Tomax. Hro'Dtohz is going to bring over the entire Rikti military from the Homeworld and he has to be stopped. Portal Corp thinks they can jam him for a while, but we need someone who's been in that portal chamber beneath the ship to lead the strike. I'm putting this in your hands. I'd recommend a team, but if you want to go alone, I'll trust your judgment. The fate of the world is in your hands.

We'll be launching a major assault once you're inside, but that's just a distraction to help you get in. Once you're in the main cavern, there are two things you're going to need to do:

Defeat Hro'Dtohz himself. This will cause him to medi-vac back to the Homeworld and from what Bu'Dekka tells us he'll be busy just trying to keep the rest of the Rikti from discovering the truth about the War to come back and bother us.

Disrupt the Homeworld portal itself, that will make a massive transit too dangerous, also ending the threat for now. If another major threat were to appear, it could throw the Rikti into confusion, causing them to lock the Homeworld down for a time.

Good luck.

Part 6: Save the World (Defeat Hro'Dtohz, 4 generators to destroy, Thwart War Architect)
@ Rikti War Zone

It's been a long time since you were here last. Now it's time to finish what you started.

Objective: With the portal destabilized, Hro'Dtohz's plans are in disarray. The delay may be enough for the truth behind the War to reach the Rikti Home world.

Objective: With the portal destabilized, Hro'Dtohz's plans are in disarray. The delay may be enough for the truth behind the War to reach the Rikti Home world.

Objective: With the portal destabilized, Hro'Dtohz's plans are in disarray. The delay may be enough for the truth behind the War to reach the Rikti Home world.

Objective: With the portal destabilized, Hro'Dtohz's plans are in disarray. The delay may be enough for the truth behind the War to reach the Rikti Home world.

NemesisNemesis [Arch-Villain]
Nemesis has had over 100 years to perfect his armour and his combat skills. He is a formidable, and wily, opponent.
Lord of War: Hro'DtohzLord of War: Hro'Dtohz [Arch-Villain]
The Supreme Commander of the Rikti Lineage of War, Hro'Dtohz is the one responsible for commanding the vast power of the Rikti Military in the war against Earth. A ruthless tactical genius with his own twisted code of honour, he is set on humanity's extermination or subsumption.

Mission Complete: Hro'Dtohz's plans are in ruins and the threat is averted.

Dark Watcher

The series of events that occured in that cavern have set off a firestorm among the Rikti. The eventual end-point may be a long way off, but already we're hearing rumors that Hro'Dtohz is fighting to suppress the truth both on the Homeworld and among his troops on Earth. He's weakened, his life-line to the Homeworld is unstable, and his confidence has taken a beating. But from what we know, he still has enough political clout, troops, and supplies to carry on fighting for some time. If he decides to do so, the Vanguard will be here to fight him and his army. We've been given another chance to protect our world, and it's all because of you. Thank you, Red Tomax.

Oh, and one more thing: any time you're ready, you can talk to Lady Grey. I hear she may have a Task Force for you.

Souvenir: A book titled 'The Truth'

Many people died over the contents of this book. The well-written volume lays out in comprehensive detail the terrible truth of the Rikti War and its origins as the merciless machinations of none other than Nemesis, the so-called 'Prussian Prince of Automatons'. The author chose not to use her name with good reason. Of the many people named in the book who were instrumental in uncovering the truth, you're one of the few who are still alive. Whenever you hold it, you recall the adventure you remember as:

The Horror of War

It all began with an important mission from The Dark Watcher. A general of the Nemesis Army wished to defect and claimed to have important information. You went to the agreed meeting spot to find General Sherman of the Nemesis Army about to be executed for treason by his former comrades. The allegations General Sherman shared with you were more explosive than you could have imagined: he claimed that the Rikti War had been started on purpose by Nemesis! And what's more, he knew where you could find the proof: the Nemesis Army's Shadow Shard base!

The portals at Vanguard's disposal aren't powerful enough to reach the Shadow Shard, and even if they were modified, Longbow could block the transmission using Portal Corp's more powerful equipment. So instead of fighting against Longbow, the Dark Watcher suggested you try to talk them into helping. But when you arrived at their hidden base in the War Zone, they were being over-run by the Nemesis Army! You joined up with Captian W.M Dietrich to link up with Lt. Sefu Tendaji and clear out the attackers. But triumph turned to tragedy when you found Lt. Tendaji's body, slain by the Nemesis Army. Captain Dietrich's mask of icy cool shattered when she saw the body of her friend, then reformed into a righteous anger. She promised all the support you needed to get to the Shadow Shard, as long as you brought retribution down on Nemesis and the Nemesis Army.

The portal in the Vanguard base was ready in record time, and you found yourself hurled into the strange reality known as the Shadow Shard. While there, you did more than just get the proof you were looking for, you found working Imposter Automatons of the Freedom Phalanx that had been used in the attacks on the Rikti! With all the evidence you needed now in your possession, it was time to get the truth out about the real origin of the Rikti War.

The truth spread quickly. Vanguard and Freedom Corps both used all of their power and media savvy to tell the truth to every corner of the globe. The Nemesis Army began to strike back, desperate to keep the truth hidden. One of the most hotly contested battlegrounds was the Rogue Isles, where the brave reporters of WSPDR were under attack by Nemesis forces trying to shut them down. You went in to help them so that even the people of the Rogue Isles could know the truth.

The truth had powerful effects. There were reports of massive in-fighting and purges among the Rikti Restructuralists, and the group-mind near-suicidal depression among Vanguard's Traditionalist allies was only fought back with help from Earth's psychics. One of the most important effects was the desertion of General Bu'Dekka, a high-ranking war leader fresh from the Rikti Homeworld. With support from Captain W.M. Dietrich and Longbow, you helped Bu'Dekka and her troops escape the wrath of Hro'Dtohz. During the battle, General Bu'Dekka revealed a terrible threat: Hro'Dtohz was determined to keep the truth from reaching the Rikti Homeworld, and was planning to destroy the Earth in order to keep the truth buried!

In order to get the troops he would need, Hro'Dtohz would have to radically widen the conduit between Earth and the Rikti Homeworld, endangering both planets to keep the truth of the war hidden. There was only one place he could do that: the Portal Cavern beneath the Rikti Saucer. Joined by some old friends along the way, you descended into the depths once more to confront Hro'Dtohz, destroy the portal stabilizers, or both. Yet there was another twist to play out, as Nemesis attacked during the battle! His plans in ruins, Nemesis had a terrifying back-up strategy: to implant a copy of his consciousness into the Rikti mental network, taking them over entirely! As the Nemesis Army and the Rikti Military fought, you battled to complete one of your objectives to deny victory to all of your foes!

In the end, you carried the day. Hro'Dtohz is still out there, as is Nemesis, but neither of them accomplished their goals. At least one world now knows the true role of Nemesis in instigating the Rikti War, and maybe one day both will know the truth. For now, it is enough that, though the battles will continue, Earth will survive. And this day, it owes that survival to you.


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