Minor Story ArcThe Council Cargo

Summary

Mission Index

  1. Get shipping info & clear base (Council)
  2. Search ship & defeat Council
  3. Defeat the Council's Vampyr

Notable Foes


Get to work against the Council

Angelo Vendetti

Before we start anything, you need to know that this is going to be tough work. It might start out slow, but you are up againt the Council. My family has been fighting the Council for years, and I will tell you that these people will not hold back. You're going to need team mates and team work on this before it's over, even if you have to bribe, blackmail, force, or coerce them. If you think you can handle it, tell me na dwe can get to work.

I keep careful tabs on every move the Council makes in and around Port Oakes. Right now, they're trying to smuggle something in. No one knows what it is, but the Council's done everything they can to keep it secret. The way I figure it, that means it's either very valuable, very dangerous, or both. And whatever it is, they don't want Arachnos or the family to know about it. Whatever it is, I don't want them to have it.

The first step is to find out when the Council will be bringing it in. My family has resources that can break their codes, but I need people with the right skills to get that information in the first place. Your first goal will be to get that shipping information, and clear out the Council base when you have it to cover our tracks.

Part 1: Get shipping info & clear base (Shipping Info)
Council base @ Port Oakes (Council)

This Council base doesn't suspect a thing.

Objective: You found something

ClueA shipping schedule

This schedule lists what ships secretly hold Council Cargos. It's all encrypted in the Council's codes, but fortunately you know someone who can break them.

Mission Complete: You got the schedule

Angelo Vendetti

I'll take that schedule. Once I have this decoded, we'll know where to strike. Whatever the Council's shipping in, it's sure to be something big.


Check out the ship

Angelo Vendetti

I just got word from my family about the codes you stole from the Council, and the news is not good. We may already be too late. The Council already brought in their cargo yesterday. The strange thing is, ship's still in port and it's still filled with Council troops. This makes me think that either whatever they smuggled is still on board, or the Council' still bust cleaning the ship out to make sure no one else knows it was ever aboard. We may still be able to hurt them if we hurry. And I really want to hurt them.

Whatever the Council shipped in, it may still be on that boat. Even it it isn't, there may se some clues to what it was and where they moved it. The Council's sure to have some firepower in there, and you'll also have to take them out to keep our part in this secret.

Part 2: Search ship & defeat Council (2 clues to find)
Boat @ Port Oakes

The holds of this old freighter don't feel right somehow, as if something very bad happened here recently.

Objective: This crewman died in a grisly way.

ClueA dead crewman

This is the body of one of the crew of the cargo vessel. it looks like he's been nearly torn apart by something. From the terrified look on what's left of his face, it probably chased him down.

Objective: You found some strange chemicals

ClueStrange Chemicals

This refrigerated container contains a bewildering array of sepcial chemicals, all labeled with dossages and times.

Objective: You found something strange

ClueStrange goggles

Most of the items in this crate have already been taken, but you find something that fell out and was left behind. It looks like a pair of thick-lensed red-tinted goggles. they have the Council symbol printed on the inside of the sturdy leather band.

Objective: You found some orders on Archon Turney

ClueOrders for Lt. Blechley

These coded orders are for a Lt. Blechley. You can't tell much, but they seem to be very recent, and they seem to specify a list of coded names. There's also what looks like it might be a location.

Mission Complete: You took care of the men on the ship and found a lot of information

Angelo Vendetti

Men torn apart? Strange chemicals? I have a bad feeling that I know what the Council brought it. I'll get my family code breakers on the documents you found. That should tell us if I'm right.


Take out the Council's Vampyr

Angelo Vendetti

I know what was in those orders. It all makes sense now. We're in more trouble than I thought.

The Council has these special troops, superhuman soldiers that used to be regular men, but have been modified with chemicals and surgery into something else. They call them Vampyr. Back when old man Marcone was in power, he forbid the Council from bringing any into Port Oakes because the things were too much of a threat. Well, now that he's gone, guess what the Council shipped in. And they know that we know.

Those orders you found were a list of targets for the Vampyr, and we're on that list. We're going to have to do something desperate if we want to get out of this alive. We're going to have to take down the Vampry. This is going to be hard. Very hard. call in every favour you have, this is going to take at least 4 villains to handle.

The orders you found not only named who that thing is going to be sent to kill, but also were it's going to be sent from. This gives us a chance to take out the Campyr before it comes after us.

Now, I said that this is going to be hard and I meant it. You should do anything you can to get at least 3 more black masks to help. I don't care how. While you're doing that, I'm going to do everything I can to make sure that the Council thinks someone else was really responsible for all of this. I want to take the fight to them, but on my terms.

Oh, one last thing. The Vampyr is named Lt. Blechley. You shouldn't have much trouble spotting him though.

Part 3: Defeat the Council's Vampyr
Council base @ Port Oakes

Time to find out if the rumours about the Council's Vampyr are true.

Objective: The Vampyr has been defeated.

Lt. BlechleyLt. Blechley [Elite Boss]
Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in Port Oakes.

Mission Complete: The Vampyr has been dealt with.

Angelo Vendetti

With Lt. Blechley out of the picture, my part of the job was much easier. The Council now thinks an Arachnos agent framed the two of us to take the heat off another operation. They won't be after either of us for now while they try to figure out the truth.

One less Vampyr in the world. Just a few thousand left to go.


Souvenir: Blechley's Goggles

These thick goggles once belonged to one Lt. Blechley, a dangerous Council Vampyr super soldier you canquished in an exploit you remember as:

'The Council Cargo'

It all began when you heard that the Council was shipping something important into Port Oakes with the utmost secrecy. You knew it had to be valuable or dangerous or both, and hoked up with Angelo Vendetti, a young man with a deep hatred for the Council. Vendretti's family had the resources to break Council codes, so you started out by hitting a Concil base to fin dout when and where the Council was moving the secret shipment.

With the information from the base, you learned that the Council had already gotten their Cargo into Port Oakes. You investigated the ship to find out more about what they moved in, and found murdered ship crewmen, strange goggles and chemicals, and a set of coded orders or someone named Lt. Blechley.

Angelo Vendetti had his family decipher the coded orders and found out what the Council had brought into Port Oakes: A Vampyr, one of their twisted super soldiers. What's worse, they knew you knew, and the orders you found had you rname on a list of targets for assasination. You took the initiative and took out Lt. Blechley before he could hunt you down.

Vendetti says he got the Council off your tail for the moment by making it look like someone else set you up. Somehow, though, you get the feeling you'll be crossing paths with the Council again.


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